![]() Hooves: an unarmed option is always nice.Įquine Build: The extra carrying capacity is nice, but the restrictions to climbing are very tough to navigate. You are more susceptible to other spells, like Hallow and Protection from Evil and Good, but these aren’t as bad as the spells you gain immunity to.Ĭharge: This ability will likely net you a bonus attack with your Hooves at least once per encounter. Speed: 40ft is the best walking movement speed out of any race.įey: Being the fey creature type allows you to avoid some pretty nasty spells, like Hold and Dominate Person. Most WIS based casters use DEX as their attack and AC modifiers.Īge: Aging at the same rate as humans is pretty standard.Īlignment: Neutral alignment is less cut and dry than Good and Chaotic Centaur 5e TraitsĪbility Score Increase: +2 STR, +1 WIS is a fairly rare ability score, but it isn’t necessarily a sought after one. They are considered fey instead of humanoid and tend to revere nature in all of its forms. What are Centaur in 5e?Ĭentaur are half-human, half-horse creatures. To read more about this, visit our D&D Race Guide. Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. ![]()
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